====== Disable Device (DEX) ====== You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors. You'll need a set of [[equipment:tools_and_kits#thieves_tools|Thieves' Tools]] to effectively use this skill, in most campaign settings. Below are some common DCs and time units involved in a Disable Device check: ===== Table: Example Disable Device DCs and Time Units ===== {{tablelayout?rowsHeaderSource=Auto&colwidth=""}} ^ Device ^ Time ^ DC ^ Take 10? ^ Take 20? ^ Example or Special Notes ^ | Disable or rig simple device | 1 round | 10 | | | Jam a lock | | Disable or rig tricky device | 1d4 rounds | 15 | | | Sabotage a wagon wheel | | Disable or rig difficult device | 2d4 rounds | 20 | | | Disable or reset a trap | | Open a simple lock | varies | 20/30 | Yes | Yes | Number after the slash is without using proper tools | | Disable or rig extremely complex device | 2d4 rounds | 25 | | | Disable or reset a complex trap, cleverly sabotage a clockwork device | | Open an average lock | varies | 25/35 | Yes | Yes | Number after the slash is without using proper tools | | Disable a magic trap (such as a symbol spell) | varies | 25 + spell level | | | Only characters with the Sneak Attack Talent can disarm magic traps. | | Open a good lock | varies | 30/40 | Yes | Yes | Number after the slash is without using proper tools | | Open an amazing lock | varies | 40/50 | Yes | Yes | Number after the slash is without using proper tools |