====== Mage's Disjunction ====== **School:** Abjuration **Tier:** 9 ===== Casting ===== **Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]] **Range:** Close (25 ft. + 5 t./2 CL) ===== Effect ===== **Target:** 40-ft. radius burst at target location **Duration:** 1 minute/CL **Saving Throw:** Will negates (object) **Spell Resistance:** No ===== Description ===== All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a [[priority:magic:spells:tier3:dispel_magic|]] spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher. If an item’s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed. This spell may even destroy an [[priority:magic:spells:tier8:antimagic_field|Antimagic Field]], as long as your [[priority:magic#caster_level|Caster Level]] exceeds the CL of the field. You can also use this spell to target a single item. The item gets a Will save at a -5 penalty to avoid being permanently destroyed. Even artifacts are subject to mage’s disjunction, though there is only a 1% chance per [[priority:magic#caster_level|Caster Level]] of actually affecting such powerful items. If successful, the artifact’s power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even miracle or wish. Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.