====== Accelerate ======
**School:** Abjuration
**Tier:** 9
===== Casting =====
**Casting Time:** 1 [[chargen:common_terms#action_types|Half Action]]
**Range:** Personal
===== Effect =====
**Target:** Personal
**Duration:** 10 min./CL
**Saving Throw:** None
**Spell Resistance:** No
===== Description =====
You create a nearly invisible field around yourself. The field moves with you, and is considered part of you, akin to [[priority:magic:spells:tier1:mage_armor|]]. For the duration of this spell, you may spend 5 MP to "parry" any incoming weapon attack rolls (manufactured weapons, splash weapons, and anything else which requires an attack roll that deals damage is generally a "weapon attack roll") made against you, or you may spend MP equal to [Spell Tier divided by 2, rounding up] to parry incoming spells which require an attack roll, of a number up to your Caster Level, each round. When doing so, the spell creates a shrill sound, indicating that it activated. Once the spell deflects an attack or damage any active [[priority:skills:stealth|Stealth]] is broken, invisibility or illusionary effects are also automatically ended on the caster. When such an attack is made, it is automatically deflected away harmlessly.
Additionally, you may spend 3 additional MP to redirect the attack against any creature you can see within Long range (400 ft. + 40 ft./CL). Doing so requires that you make an attack roll, using your [[priority:magic#caster_level|Caster Level]] as your [[priority:prowess|Prowess]], and your Primary Casting Attribute as a modifier on the attack. The redirected attack targets the creature's Touch [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], regardless of whether the original attack did or not. If you successfully hit, the damage inflicted is equal to the attack's original damage + your Caster Level.
Whilst under the effect of this spell, you are completely immune to damage-dealing effects which require a Reflex save for half damage, such as a [[priority:magic:spells:tier7:delayed_blast_fireball|]]. However, you are not immune to environmental hazards - although you would avoid the damage from a cave-in, you would still be pinned beneath the rubble.
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{{:priority:magic:spells:tier9:pasted:20251031-052726.png}}
//Wait...that's it? That was your ace in the hole, wasn't it? And I deflected it like it was nothing!//