====== Hallow ====== **School:** Evocation [Good] **Tier:** 5 ===== Casting ===== **Casting Time:** 24 hours **Range:** Personal ===== Effect ===== **Target:** 40-ft. radius centered on caster **Duration:** Instantaneous **Saving Throw:** See text **Spell Resistance:** See text ===== Description ===== Hallow makes a particular site, building, or structure a holy site. This has four major effects. * **First,** the site is warded by an [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]] (vs. Evil) effect. * **Second,** the DC to resist positive channeled energy within this area gains a +4 sacred bonus, and the DC to resist negative energy is reduced by 4. Spell Resistance does not apply to this effect. * **Third,** any dead body interred in a hallowed site cannot be turned into an undead creature. * **Fourth,** you can fix a single spell effect to the hallowed site. The spell effect lasts for 1 year, and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again. Spell effects that may be tied to a hallowed site include [[priority:magic:spells:tier2:aid|Aid]], [[priority:magic:spells:tier1:bane|Bane]], [[priority:magic:spells:tier1:bless|Bless]], [[priority:magic:spells:tier1:cause_fear|Cause Fear]], [[priority:magic:spells:tier2:darkness|Darkness]], [[priority:magic:spells:tier3:daylight|Daylight]], [[priority:magic:spells:tier4:death_ward|Death Ward]], [[priority:magic:spells:tier3:deeper_darkness|Deeper Darkness]], [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]], [[priority:magic:spells:tier0:detect_magic|Detect Magic]], [[priority:magic:spells:tier4:dimensional_anchor|Dimensional Anchor]], [[priority:magic:spells:tier4:discern_lies|Discern Lies]], [[priority:magic:spells:tier3:dispel_magic|Dispel Magic]], [[priority:magic:spells:tier4:freedom_of_movement|Freedom of Movement]], [[priority:magic:spells:tier3:invisibility_purge|Invisibility Purge]], [[priority:magic:spells:tier3:protection_from_energy|Protection From Energy]], [[priority:magic:spells:tier1:remove_fear|Remove Fear]], [[priority:magic:spells:tier2:resist_energy|Resist Energy]], [[priority:magic:spells:tier2:silence|Silence]], [[priority:magic:spells:tier3:tongues|Tongues]], and [[priority:magic:spells:tier2:zone_of_truth|Zone of Truth]]. Saving throws and Spell Resistance might apply to these spells’ effects (see the individual spell descriptions for details). An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel [[unhallow]].