====== Tier 3 Spells ====== ^ Spell Name ^ Tier ^ School ^ Description ^ | [[~:Aligned Circle]] | 3 | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | | [[~:Dispel Magic]] | 3 | abjuration | Cancels one magical spell or effect. | | [[~:Explosive Runes]] | 3 | abjuration | Deals 6d6 damage when read. | | [[~:Glyph of Warding]] | 3 | abjuration | Inscription harms those who pass it. | | [[~:Nondetection]] | 3 | abjuration | Hides subject from divination, scrying. | | [[~:Protection from Energy]] | 3 | abjuration | Absorbs 12 points/level of damage from one kind of energy. | | [[~:Remove Curse]] | 3 | abjuration | Frees object or person from curse. | | [[~:Create Food and Water]] | 3 | conjuration | Feeds three humans (or one horse)/level. | | [[~:Cure Serious Wounds]] | 3 | conjuration | Cures 3d8 damage + 1/level (max +15). | | [[~:Gehenna's Golden Hounds]] | 3 | conjuration | Summons hounds of molten gold to attack your enemies. | | [[~:Phantom Steed]] | 3 | conjuration | Magic horse appears for 1 hour/level. | | [[~:Remove Blindness/Deafness]] | 3 | conjuration | Cures normal or magical blindness or deafness. | | [[~:Remove Disease]] | 3 | conjuration | Cures all diseases affecting subject. | | [[~:Sepia Snake Sigil]] | 3 | conjuration | Creates text symbol that immobilizes reader. | | [[~:Serino's Secluded Library]] | 3 | conjuration | Stores books in a specialized demiplane. | | [[~:Sleet Storm]] | 3 | conjuration | Summoned storm of ice hampers vision and movement. | | [[~:Stinking Cloud]] | 3 | conjuration | Nauseating vapors, 1 round/level. | | [[~:Arcane Sight]] | 3 | divination | Magical auras become visible to you. | | [[~:Clairaudience/Clairvoyance]] | 3 | divination | Hear or see at a distance for 1 min./level. | | [[~:Greater Identify]] | 3 | divination | Improved Identify spell | | [[~:Speak with Plants]] | 3 | divination | You can talk to plants and plant creatures. | | [[~:Tongues]] | 3 | divination | Speak and understand any language. | | [[~:Deep Slumber]] | 3 | enchantment | Puts 10 HD of creatures to sleep. | | [[~:Dominate Animal]] | 3 | enchantment | One animal obeys your silent mental commands and orders. | | [[~:Encore]] | 3 | enchantment | Forces target to repeat their last action. | | [[~:Good Hope]] | 3 | enchantment | Subjects gain Resolve and Steadfast | | [[~:Hold Person]] | 3 | enchantment | Paralyzes one humanoid for 1 round/level. | | [[~:Prayer]] | 3 | enchantment | Allies get +1 bonus on most rolls, enemies -1 penalty. | | [[~:Shell Smash]] | 3 | enchantment | Shed your armor and defenses for pure power. | | [[~:Suggestion]] | 3 | enchantment | Compels a subject to follow stated course of action. | | [[~:Aligned Cross]] | 3 | evocation | Deal damage with an aligned cross blast | | [[~:Aligned Ray]] | 3 | evocation | Fire a ray at an enemy to deal aligned damage | | [[~:Aligned Arrow]] | 3 | evocation | Strike a foe with aligned matter at a range | | [[~:Aligned Spray]] | 3 | evocation | Fire a cone of aligned energy | | [[~:Aligned Sphere]] | 3 | evocation | Rolling ball of aligned energy deals energy damage. | | [[~:Call Lightning]] | 3 | evocation | Calls down lightning bolts (3d6 per bolt) from sky. | | [[~:Daylight]] | 3 | evocation | 60-ft. radius of bright light. | | [[~:Deeper Darkness]] | 3 | evocation | Object sheds supernatural shadow in 60-ft. radius. | | [[~:Elemental Blast]] | 3 | evocation | Deal damage with an elemental explosion | | [[~:Elemental Beam]] | 3 | evocation | Fire a beam at an enemy to deal elemental damage | | [[~:Elemental Bolt]] | 3 | evocation | Cast a bolt of energy from your hand | | [[~:Elemental Shot]] | 3 | evocation | Strike a foe with energized matter at a great range | | [[~:Elemental Strafe]] | 3 | evocation | Strafe an area with elemental destruction | | [[~:Helping Hand]] | 3 | evocation | Ghostly hand leads subject to you. | | [[~:Invisibility Purge]] | 3 | evocation | Dispels invisibility within 5 ft./level. | | [[~:Searing Light]] | 3 | evocation | Ray deals 1d8/two levels damage (more against undead). | | [[~:Tiny Hut]] | 3 | evocation | Creates shelter for 10 creatures. | | [[~:Wind Wall]] | 3 | evocation | Deflects arrows, smaller creatures, and gases. | | [[~:Displacement]] | 3 | illusion | Attacks miss subject 50% of the time. | | [[~:Illusory Script]] | 3 | illusion | Only select creatures can read text. | | [[~:Invisibility Sphere]] | 3 | illusion | Makes everyone within 10 ft. invisible. | | [[~:Major Image]] | 3 | illusion | As silent image, plus sound, smell and thermal effects. | | [[~:Animate Dead]] | 3 | necromancy | Creates undead skeletons and zombies. | | [[~:Bestow Curse]] | 3 | necromancy | Inflicts -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | | [[~:Contagion]] | 3 | necromancy | Infects subject with chosen disease. | | [[~:Halt Undead]] | 3 | necromancy | Immobilizes undead for 1 round/level. | | [[~:Inflict Serious Wounds]] | 3 | necromancy | Touch attack, 3d8 damage + 1/level (max +15). | | [[~:Ray of Exhaustion]] | 3 | necromancy | Ray makes subject exhausted. | | [[~:Speak with Dead]] | 3 | necromancy | Corpse answers one question/two levels. | | [[~:Vampiric Touch]] | 3 | necromancy | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | | [[~:Beast Shape I]] | 3 | transmutation | You take the form and some of the powers of a Small or Medium animal. | | [[~:Blink]] | 3 | transmutation | You randomly vanish and reappear for 1 round per level. | | [[~:Flame Arrow]] | 3 | transmutation | Arrows deal +1d6 fire damage. | | [[~:Fly]] | 3 | transmutation | Subject flies at speed of 60 ft. | | [[~:Gaseous Form]] | 3 | transmutation | Subject becomes insubstantial and can fly slowly. | | [[~:Glibness]] | 3 | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. | | [[~:Glittering Robe]] | 3 | transmutation | You protect yourself and allies with a shining robe of gold. | | [[~:Haste]] | 3 | transmutation | One creature/level gains an extra Half Action. | | [[~:Keen Edge]] | 3 | transmutation | Doubles normal weapon's threat range. | | [[~:Magic Fang, Greater]] | 3 | transmutation | One natural weapon gets + 1/four levels (max +5). | | [[~:Magic Weapon, Greater]] | 3 | transmutation | Weapon gains +1 bonus/four levels (max +5). | | [[~:Magic Vestment]] | 3 | transmutation | Armor or shield gains +1 enhancement bonus per four levels. | | [[~:Meld into Stone]] | 3 | transmutation | You and your gear merge with stone. | | [[~:Plant Growth]] | 3 | transmutation | Grows vegetation, improves crops. | | [[~:Quench]] | 3 | transmutation | Extinguishes fires. | | [[~:Repar Serious Damage]] | 1 | transmutation | Repairs 3d8 damage + 1/level (max +15). | | [[~:Sculpt Sound]] | 3 | transmutation | Creates new sounds or changes existing ones into new sounds. | | [[~:Secret Page]] | 3 | transmutation | Changes one page to hide its real content. | | [[~:Shrink Item]] | 3 | transmutation | Object shrinks to one-sixteenth size. | | [[~:Slow]] | 3 | transmutation | One subject/level takes only one action/round | | [[~:Spike Stones]] | 3 | transmutation | Creatures in area take 1d8 damage, may also be slowed. | | [[~:Stone Shape]] | 3 | transmutation | Sculpts stone into any shape. | | [[~:Water Breathing]] | 3 | transmutation | Subjects can breathe underwater. | | [[~:Water Walk]] | 3 | transmutation | Subject treads on water as if solid. |