====== Hit Dice ======
By spending Experience to increase your Hit Dice, you gain 10 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. Every time you invest in your Hit Dice, your Base Saves increase accordingly.
For more information on Hit Points and taking damage, see the [[game_systems:combat:health]] page.
====Hit Points====
Hit Points (HP) is used to determine how much damage you character can take before the injuries become serious enough to become wounds.
You may spend 1 EXP to acquire an additional 2 HP. You may never have more then 20 HP per HD.
====Saving Throws====
Your base saves are equal to half HD round down. You may additionally purchase additional bonuses. No one Base Save may ever exceed you HD rank + 2. Each time you purchase extra Base Save it only applies to one saving throw (Fortitude, Reflex or Will.)
Each increase to Base Save cost 2 EXP up to a maximum equal to your HD + 2
===== Table: Base Saves per HD and Bonus Health Per HD =====
^ Hit Dice ^ Base Save ^
| 1 | +0 |
| 2 | +1 |
| 3 | +1 |
| 4 | +2 |
| 5 | +2 |
| 6 | +3 |
| 7 | +3 |
| 8 | +4 |
| 9 | +4 |
| 10 | +5 |
| 11 | +5 |
| 12 | +6 |
| 13 | +6 |
| 14 | +7 |
| 15 | +7 |
| 16 | +8 |
| 17 | +8 |
| 18 | +9 |
| 19 | +9 |
| 20 | +10 |
===== Table: EXP Cost per Hit Dice =====
^ HD ^ Exp Cost ^
^ 1 | 20 |
^ 2 | 20 |
^ 3 | 20 |
^ 4 | 20 |
^ 5 | 20 |
^ 6 | 20 |
^ 7 | 20 |
^ 8 | 20 |
^ 9 | 20 |
^ 10 | 20 |
^ 11 | 60 |
^ 12 | 60 |
^ 13 | 60 |
^ 14 | 60 |
^ 15 | 80 |
^ 16 | 80 |
^ 17 | 80 |
^ 18 | 80 |
^ 19 | 80 |
^ 20 | 80 |