====== Hit Dice ======
By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. Each time you acquire a HD level you also gain HP equal to the new HD. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. **At character creation, select two good saves, and one bad save.** Every time you invest in your Hit Dice, your Base Saves increase accordingly.
For more information on Hit Points and taking damage, see the [[game_systems:health|]] page.
===== Table: Base Saves per HD and Bonus Health Per HD =====
{{tablelayout?colwidth=""}}
^ Hit Dice ^ Good Save ^ Bad Save ^ Bonus Health ^
| 1 | +2 | +0 | 1 |
| 2 | +3 | +0 | 2 |
| 3 | +3 | +1 | 3 |
| 4 | +4 | +1 | 4 |
| 5 | +4 | +1 | 5 |
| 6 | +5 | +2 | 6 |
| 7 | +5 | +2 | 7 |
| 8 | +6 | +2 | 8 |
| 9 | +6 | +3 | 9 |
| 10 | +7 | +3 | 10 |
| 11 | +7 | +3 | 11 |
| 12 | +8 | +4 | 12 |
| 13 | +8 | +4 | 13 |
| 14 | +9 | +4 | 14 |
| 15 | +9 | +5 | 15 |
| 16 | +10 | +5 | 16 |
| 17 | +10 | +5 | 17 |
| 18 | +11 | +6 | 18 |
| 19 | +11 | +6 | 19 |
| 20 | +12 | +6 | 20 |
===== Table: EXP Cost per Hit Dice =====
^ HD ^ Exp Cost ^
^ 1 | 20 |
^ 2 | 20 |
^ 3 | 20 |
^ 4 | 20 |
^ 5 | 20 |
^ 6 | 20 |
^ 7 | 20 |
^ 8 | 20 |
^ 9 | 20 |
^ 10 | 20 |
^ 11 | 60 |
^ 12 | 60 |
^ 13 | 60 |
^ 14 | 60 |
^ 15 | 80 |
^ 16 | 80 |
^ 17 | 80 |
^ 18 | 80 |
^ 19 | 80 |
^ 20 | 80 |