====== Protean Bloodline ======
//You have in your veins the ever-changing wildness of primal chaos, the raw essence of unbound creation. Your mind and spirit burst with the constant inspiration of consummate freedom, though you have difficulty following through on a task when another, new and exciting, catches your interest.//
**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Planes)
===== Confounding Counterspelling =====
**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP
Your magic is particularly difficult to unravel on account of its chaotic nature. When a creature Counterspells you, they lose a Full Action, instead of a Half Action.
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===== Discombobulate (Su) =====
**Requirements:** Confounding Counterspelling, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 5, 15 EXP
When you are targeted by a hostile attack, spell, maneuver, or any other hostile action, you may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as an Immediate Action. Doing so causes a random equipped item from the creature to disappear from their person, and to appear on the ground 2d6 squares away from you in a random direction. If the creature has no items equipped, nothing happens.
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===== Protean Resistances (Ex) =====
**Requirements:** Discombobulate, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 7, 20 EXP
You gain resist acid 5 and a +2 bonus on saving throws against polymorph, petrification, mind-affecting, and transmutation spells or effects for every 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of resist acid 20 and a +8 bonus to the specified saving throws at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20.
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===== Reality Wrinkle (Sp) =====
**Requirements:** Protean Resistances, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 10, 25 EXP
You can surround yourself with a mobile, 10-foot-radius emanation of mutable reality as a Half Action. This rippling distortion is similar to [[priority:magic:spells:tier4:solid_fog|]], but does not provide concealment or block line of sight, and cannot be blown away by wind. Your movement is not slowed by this aura. Attacks from outside the aura suffer a 20% miss chance against targets inside the aura. You may use this ability a number of rounds per day equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]], though this duration need not be continuous.
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===== Spatial Tear (Sp) =====
**Requirements:** Reality Wrinkle, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 15, 35 EXP
Once per day as an Immediate Action, you can unravel the fibers of reality and ride along them as they snap back into place. This power functions as [[priority:magic:spells:tier4:dimension_door|]], while also creating a mass of [[priority:magic:spells:tier4:black_tentacles|]] centered on your former location. Both of these effects use your [[priority:health|Hit Dice]] or [[priority:magic|CL]] as the caster level, whichever is higher.
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===== PuRe A cHaOs of crEatuRe! (Ex) =====
**Requirements:** Spatial Tear, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Planes) 20, 50 EXP
You are infused with the essence of raw chaos. You gain immunity to acid, petrification, and polymorph effects (except when cast on self), as well as a +4 bonus to save DCs and on checks to overcome spell penetration against creatures with the lawful subtype. Lastly, you may now use Spatial Tear and Reality Wrinkle at will for as long as you wish.
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