====== Destined Bloodline ======
//Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline’s origin, you have a great future ahead.//
**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (History)
===== Fate's Favored =====
**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (History) 3, 10 EXP
Whenever you spend a [[game_systems:hero_points|Hero Point]] to reroll a D20, you gain a luck bonus equal to your total Hero Points on that roll.
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===== Touch of Destiny =====
**Requirements:** Fate's Favored, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (History) 7, 15 EXP
You can spend 4 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to touch a creature as a Half Action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] (minimum 1) for 1 round.
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===== Fated (Su) =====
**Requirements:** Touch of Destiny, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (History) 12, 20 EXP
You gain the [[paths:mobile_path#uncanny_dodge|Uncanny Dodge]] Talent. If you already have the Talent, you gain this Talent for free. This Talent counts as Uncanny Dodge for any Talents, spells, abilities, or other effects which require Uncanny Dodge.
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===== It Was Meant To Be (Su) =====
**Requirements:** Fated, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (History) 15, 25 EXP
You gain one extra [[game_systems:hero_points|Hero Point]] that may be expended however you wish. This “spare” Hero Point refreshes once per week, or once per game session, whichever is longer.
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===== Within Reach (Su) =====
**Requirements:** It Was Meant To Be, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (History) 20, 35 EXP
Your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized.
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