====== Kraken Style ======
===== Kraken Style =====
* **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 3, [[priority:skills:acrobatics|Acrobatics]] 3, 15 EXP
When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
===== Kraken Throttle =====
* **Requirements:** Kraken Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, [[priority:skills:acrobatics|Acrobatics]] 8, 25 EXP
The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 2.
While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple.
===== Kraken Wrack =====
* **Requirements:** Kraken Throttle,[[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent.
When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.