====== Liberation Domain ====== //You are a spirit of freedom and a staunch foe against all who would enslave and oppress.// ===== Primus - Arms of Liberty (Su) ===== You may spend 3 [[priority:magic#mana|MP]] to embrace a creature as a Full Action to free it from oppression. The creature immediately gains a new saving throw attempt against any negative [[game_systems:combat:status_conditions|Status Conditions]] upon it, and they gain a bonus on this saving throw equal to your Caster Level. This effect even works on status effects normally impossible to remove, such as those requiring a [[priority:magic:spells:special:limitedwish|]], but in order for this to work, your [[priority:magic#caster_level|Caster Level]] must meet or exceed that of the hostile effect. This does not apply for normal status conditions. You may continue to spend[[priority:magic#mana|Mana]]and additional Full Actions and[[priority:magic#mana|Mana]]for as long as you are able, if a creature still fails to break free. ===== Enlightenment - Freedom's Call (Su) ===== You can emit a Close range (25 ft. + 5 ft./2 CL) aura of freedom by spending 4 [[priority:magic#mana|MP]]. Allies within this aura are given the effects of [[priority:magic:spells:tier4:freedom_of_movement|]], and reduce all [[game_systems:combat:status_conditions#morale_penalties|Morale status conditions]] by one step (and thus, [[game_systems:combat:status_conditions#shaken|Shaken]] is completely ignored). This effect lasts for one round per Caster Level. A creature who leaves the area of effect immediately loses its benefits. ===== Zenith - Hearken Back (Sp) ===== You may transpose creatures to their beginnings. When you cast this Talent, select a creature within Medium range, and spend 5 [[priority:magic#mana|MP]] to mark their current position. The creature may make a Will save if they are unwilling. For a number of rounds equal to your Caster Level, you may call them back to that square as a Free Action, even if it is occupied. This movement operates similarly to [[priority:magic:spells:tier4:dimension_door|]], and thus fails if the target becomes incapable of such movement, such as via [[priority:magic:spells:tier4:dimensional_anchor|]]. ===== Favored Spells ===== * [[priority:magic:spells:tier1:remove_fear|]] * [[priority:magic:spells:tier2:remove_paralysis|]] * [[priority:magic:spells:tier3:remove_curse|]] * [[priority:magic:spells:tier4:freedom_of_movement|]] * [[priority:magic:spells:tier5:break_enchantment|]] * [[priority:magic:spells:tier6:dispel_magic_greater|Greater Dispel Magic]] * [[priority:magic:spells:tier8:refuge|]] * [[priority:magic:spells:tier8:mind_blank|]] * [[priority:magic:spells:tier9:freedom|]]