====== Law Domain ======
//You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.//
===== Primus - Fist of the Law (Su) =====
You may spend 1 [[priority:magic#mana|MP]] as a Free Action to cause your attacks to inflict [[game_systems:combat:energy_damage#axiomatic|Axiomatic]] damage. This effect lasts until the beginning of your next turn.
===== Enlightenment - Orderly Combat (Su) =====
As a Swift Action, you may spend 3 [[priority:magic#mana|MP]] to designate one enemy within Medium range as your opponent. For a number of rounds equal to your Caster Level, or until one of you falls unconscious, you and your selected opponent have the followed forced upon you:
* You may only move towards your opponent for the duration of the Orderly Combat.
* You may only attack your opponent - hostile effects, including area of effect abilities or spells, only manifest on your opponent.
Enemies or allies attempting to interfere with the Orderly Combat by affecting the participants must make a Will save to do so.
===== Zenith - Channel Inevitability (Sp) =====
You may spend 5 [[priority:magic#mana|MP]] to channel pure axiomatic energy from your god. For a number of minutes equal to your Caster Level, you gain the benefits of the following spells:
* [[priority:magic:spells:tier6:true_seeing|]]
* [[priority:magic:spells:tier4:discern_lies|]]
* [[priority:magic:spells:tier3:tongues|]]
In addition, you may place your hand on a creature for 1 minute to implant a Mark of Justice while under the effects of this Talent. The Mark acts as [[priority:magic:spells:tier3:bestow_curse|Bestow Curse]], but it only activates under a specified contingency of your choosing. Typically the contingency is upon breaking a certain rule or committing a specific crime, but you may freely choose any condition. A creature inflicted with this Mark receives no save against the Curse, if it is activated. This process is easy to interrupt, and thus a creature must be willing or sufficiently restrained to prevent interruption.
The Mark is permanent, but may be removed by [[priority:magic:spells:tier5:break_enchantment|]] or [[priority:magic:spells:tier3:remove_curse|]], but only if the Caster Level of either spell is greater than your own.
===== Favored Spells =====
* [[priority:magic:spells:tier1:protection|Protection]]
* [[priority:magic:spells:tier2:align_weapon|Align Weapon]]
* [[priority:magic:spells:tier3:aligned_circle|Aligned Circle]]
* [[priority:magic:spells:tier4:order_s_wrath|]]
* [[priority:magic:spells:tier5:aligned_dispel|Aligned Dispel]]
* [[priority:magic:spells:tier5:hold_monster|]]
* [[priority:magic:spells:tier7:dictum|]]
* [[priority:magic:spells:tier8:aligned_abjuration|Aligned Abjuration]]
* [[priority:magic:spells:tier9:dominate_monster|]]