====== Path of Destruction ======
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//Followers of the Path of the Destruction are experts in the arcane art of Evocation, and all destructive magicks.//
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===== Key Skills =====
When you purchase the Path of Destruction, you gain the following Key Skills:
* [[priority:skills:knowledge|Knowledge (Arcana)]]
* [[priority:skills:appraise|Appraise]]
* [[priority:skills:intimidate|Intimidate]]
* [[priority:skills:knowledge|Knowledge (Planes)]]
* [[priority:skills:research|Research]]
===== The Blackmage's Way =====
===== Conduit =====
* **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Arcana) 1, 10 EXP
By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time.
Each stack of Conduit allows you to add an additional damage die equal to the number of Conduits stacks expended during casting. This bonus cannot exceed more the double the base spell's damage.
A character may effectively spend two Half Actions and their Swift Action on a given turn to obtain three stacks of Conduit. As noted, you may gather up to 20 stacks of Conduit in this manner.
==== Centering ====
* **Requirements:** Focus, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 10, Spellcraft 10, 25 EXP
You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority:magic|Caster Level]] (minimum 1).
When casting a spell, you may expend two stacks of centered and you may increase all damage dealing effects by 50%. This can only be used once per spell per round.
==== Maximized Centering ====
* **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 9, Knowledge (Arcana) 12, Spellcraft 12, 30 EXP
When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat.
==== Rapid Conduit ====
* **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 8, Spellcraft 8, 15 EXP
You may spend 1 [[priority:magic#mana|MP]] to double the number of Conduit stacks gained per action for one round. Alternatively, you may spend 4 [[priority:magic#mana|MP]] to triple the number of Conduit stacks gained. Lastly, you may spend 10 [[priority:magic#mana|MP]] to quadruple the number of Conduit stacks gained.
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===== Black Magic =====
==== Dual Cast ====
* **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Arcana) 15, 50 EXP
You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell's Tier divided by two (round up, minimum 1), you may cast a spell as a Half Action (even if it would normally take longer), and that spell does not contribute to your maximum number of spells used per turn.
For example, you could expend two stacks of Centering to cast one [[priority:magic:spells:tier3:elemental_blast|Elemental Blast]] as a Half Action, and then cast another Elemental Blast with your remaining Half Action as normal.
==== Triple Cast ====
* **Requirements:** Dual Cast, [[chargen:common_terms#core_stats|CST]] 30, Knowledge (Arcana) 20, 100 EXP
You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell's Tier to cast it as a Swift Action. This Talent stacks with Dual Cast, meaning if you possess sufficient stacks of Centering, you may cast three spells in one turn, by expending your Swift Action and both Half Actions.
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===== Etheric Manipulation =====
==== Ether Recycling ====
* **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Planes) 10, Spellcraft 10, 20 EXP
When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully.
==== Etheric Rebalancing ====
* **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Planes) 12, Appraise 1, 15 EXP
When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects.
==== Etheric Payload ====
* **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 6, Knowledge (Religion) 1, 5 EXP
When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target.
==== Etheric Defiance ====
* **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Planes) 12, HD 2, 15 EXP
When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result.
==== Etheric Crash (Sp) ====
* **Requirements:** Maximized Centering, [[chargen:common_terms#core_stats|CST]] 18, Knowledge (Arcana) 15, Spellcraft 15, Knowledge (Planes) 10, 25 EXP
You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0).
Although this Talent is a spell-like ability, it cannot be [[priority:magic:counterspelling|Counterspelled]] nor parried.
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===== Focused Casting =====
==== Focus ====
* **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 8, Spellcraft 8, 10 EXP
You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat.
==== Improved Focus ====
* **Requirements:** Focus, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 10, Spellcraft 10, 10 EXP
You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat.
==== Greater Focus ====
* **Requirements:** Improved Focus, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Arcana) 12, Spellcraft 12, 15 EXP
You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat.
==== Ultimate Focus ====
* **Requirements:** Greater Focus, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Arcana) 15, Spellcraft 15, 20 EXP
You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up.
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===== Ley Line Manipulation =====
==== Summon Ley Lines ====
* **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 10, Knowledge (Nature) 10, 25 EXP
You may converge naturally occurring Ley Lines into a circle of power as a Half Action by spending 7 MP. This process creates Ley Lines directly at the position of the caster. The Ley Lines do not need a surface to support them, meaning if you are airborne, the lines appear beneath you regardless. The Ley Lines **do not move** with you, and are both completely stationary and intangible. You must stand within them in order to receive their benefits. Ley Lines occupy a single 5 ft square.
Whilst occupying a square that has active Ley Lines, you may double the number of Conduit stacks gained from an action. Your normal Conduit cap still applies, and thus any stacks exceeding the cap are lost. The Ley Lines last for a number of rounds equal to your Caster Level.
==== Aetherial Manipulation (Su) ====
* **Requirements:** Summon Ley Lines, [[chargen:common_terms#core_stats|CST]] 10, 20 EXP
You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal.
You never lose stacks of Centered or Conduit when moving into your Ley Lines. Any other movement incurs loss of Conduit or Centered as normal.
==== Channel Ley Lines ====
* **Requirements:** Summon Ley Lines, [[chargen:common_terms#core_stats|CST]] 15, Spellcraft 10, 25 EXP
You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half).
Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you, and thus creatures which could hear or see you automatically do so. You must be standing in your Ley Lines to use this ability.
Whilst charging, you are flat-footed, and if you take damage before your next turn, you must succeed at a Concentration Check (DC = 15 + damage taken) or lose both the charge and the action.
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