====== Paths ====== Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. **The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess). Furthermore, all characters begin with one free Path their choosing.** Note that bonus Paths from your race or a similar source do not count towards the EXP cost of new Paths in any way. For example, if a [[chargen:races:human|Human]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP. After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus The Keyed Skill Bonus does not stack with other Keyed Skill Bonuses, meaning that if you have unlocked a given skill as a Keyed Skill twice, such as from taking two Paths which provide the same Key Skill, you will still only have total +3 Keyed Skill Bonus for that skill. Paths are categorized into **Martial**, **Magic**, and **Hybrid** paths. This determines what resource pool you may utilize for that Path. For a Martial Path, you may only use your [[game_systems:tactic_pool|Martial Tactics Pool]] (TP) and select a Secondary Ability. For a Magic Path, you may only use [[priority:magic#mana|Mana]] (MP), and must select a Primary Ability Score. For a Hybrid Path, you may use either MP or TP, at your discretion and select a Secondary Ability and sometimes a Primary Ability. ===== Martial Paths ===== * [[paths:adventurer_path|Path of the Adventurer]] - Use your wits to their fullest, no magic required! * [[paths:bow_path|Path of the Bow]] - Learn to fire a bow at blinding speed to control the battlefield from afar. * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey. * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough. * [[paths:paragon_path|Path of the Paragon]] - Swear fealty to a higher power, and slay in their name. * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon. * [[paths:powdermonkey_path|Path of the Powder Monkey]] - Never bring a knife to a gun fight. * [[paths:rage_path|Path of Rage]] - Followers of this Path channel their wrath to achieve incredible feats. * [[paths:shadow_path|Path of the Scoundrel]] - The Path of the assassins, bandits, and brutes - stand and deliver! * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife? * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen gun finger of death. * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here. * [[paths:warrior_path|Path of the Warrior]] - Master the art of martial combat with powerful techniques! ===== Magic Paths ===== * [[paths:arcana_path|Path of Arcana]] - Learn unique abilities to advance your Arcane knowledge and power. * [[paths:devoted_path|Path of the Devoted]] - By swearing fealty to a deity, you may channel their power (literally). * [[paths:nature_path|Path of Nature]] - Why fight against nature, when you may walk alongside it as an ally? * [[paths:spellblade_path|Path of the Spellblade]] - Learn to wield magic in tandem with weaponry in deadly harmony. * [[paths:wizard_path|Path of Wizardry]] - Delve into the schools of magic to unlock their true potential. * [[paths:blackmage_path|Path of Destruction]] - Behold the powers of the Blackmage. ===== Hybrid Paths ===== * [[paths:alchemy_path|Path of Alchemy]] - Create potent brews to bolster and mutate yourself and allies! * [[paths:artifice_path|Path of Artifice]] - Learn how to create magical items and unique gadgets! * [[paths:healer_path|Path of the Healer]] - Learn to channel energy from your deity or other planes to heal allies. * [[paths:minstrel_path|Path of the Minstrel]] - Some say music is the most powerful magic there is. * [[paths:mobile_path|Path of Mobility]] - Practice the art of not getting hit. * [[paths:mutator_path|Path of the Mutator]] - Alter your mind and body with foul brews! * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield. * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power. * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures.