====== Other Modern Weapons ======
=== Standard Chemthrower ===
20 TU, Two Handed, 14 lbs, Capacity 5
The Standard Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 50ft Line or a 20ft Cone. It inflicts 4d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples
=== Compact Chemthrower ===
15 TU, One Handed, 6 lbs, Capacity 3
The Compact Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 25ft Line or a 10ft Cone. It inflicts 3d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. It can be used in melee without provoking attacks of opportunity and used in grapples.
=== Heavy Chemthrower ===
30 TU, Heavy, 25 lbs, Capacity 10
The Heavy Chemthrower fires a variety of chemical products with a pull of the trigger. It also requires a back back of fuel to work. When fired as a Half Action it can effect either a 100ft Line or a 40ft Cone. It inflicts 6d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires 2 Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples
=== Chemthrower Fuel, Napalm ===
1 TU, .5 lbs
A single use of fuel for a chemthrowers. Causes the Chemthrower to inflict Fire Damage. Usually comes in cannisters of 3, 5 or 10.
=== Chemthrower Fuel, Liquid Nitrogen ===
1 TU, .5 lbs
A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Cold Damage. Usually comes in cannisters of 3, 5 or 10.
=== Chemthrower Fuel, Corrosive Spray ===
1 TU, .5 lbs
A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Acid Damage. Usually comes in cannisters of 3, 5 or 10.
=== Chemthrower Fuel, Conductive Jelly ===
1 TU, .5 lbs
A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Electricity Damage. Usually comes in cannisters of 3, 5 or 10.
=== Chemthrower Fuel, Holy Water ===
1 TU, .5 lbs
A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Holy Damage. Usually comes in cannisters of 3, 5 or 10.
=== Chemthrower Fuel, Unholy Water ===
1 TU, .5 lbs
A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Unholy Damage. Usually comes in cannisters of 3, 5 or 10.
=== Grenade Launcher ===
20 TU, Two Handed, 10 lbs, Capacity 4
This 1.5 Caliber pump action launcher can fire grenades out to a range increment of 60ft. It can use any grenade that is made to fit in it. It is treated as a Two Handed Firearm for reloading and using in melee and grapple. The Grenade Launcher uses Weapon (Exotic) for attacks.
=== Flechette Round ===
1 TU, .5 lbs
This 1.5 Caliber shell is designed to be used in a grenade launcher. It is a single target attack that inflicts 4d10 Slashing damage and has Savage (10)