====== Consumables ====== ==== Thrown Weapons ==== Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square's AC is 5 and if the attack is successfully the thrown weapon delivers its payload . Some thrown weapons do not have an Area of Effect which means they target a creatures Touch AC instead. === Alchemist's Fire === Cost: 1 TU, Craft DC: Alchemy DC 15 Alchemist Fire's are a staple in adventuring and warfare. They inflict 2d6 Fire damage in a 15ft diameter cross with a Reflex DC 15 for half damage. Anyone who fails the save takes the damage again the next round with no save, unless they spend a Full Round Action extinguishing the flames. Any squares that were unoccupied burn for one round inflicting 2d6 fire damage to anyone that enters the square.