====== Kobold Racial Talents ====== ===== Dragon's Breath ===== * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:health|HD]] 3, 30 [[game_systems:experience|Experience]] You gain a breath weapon, based upon your heritage - choose from one of the types listed below. The breath weapon inflicts 1d6 points of damage for every [[priority:health|Hit Dice]] you possess (Reflex for half, DC 10 + 1/2 your [[priority:health|HD]] + your Constitution modifier). Using your breath is an Attack action, which does not provoke an Attack of Opportunity. Upon using your breath, you cannot use it again for 3d6 rounds. * **Black:** You breathe a 30-foot line of acid. * **Blue:** You breathe a 30-foot line of electricity. * **Green:** You breathe a 15-foot cone of acid. * **Red:** You breathe a 15-foot cone of fire. * **White:** You breathe a 15-foot cone of cold. At [[priority:health|HD]] 5, the cooldown decreases to 3d4 rounds. At [[priority:health|HD]] 10, the cooldown lowers to 2d6 rounds, and the size or length of your breath's area of effect doubles. At [[priority:health|HD]] 15, the cooldown lowers to 1d6 rounds, and at [[priority:health|HD]] 20 the cooldown lowers to 1d4 rounds. ---- ===== Dragon's Glide ===== * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]] You grow a pair of wings, which you may use to safely fall from great heights and to glide about. By making a DC 15 Fly check (subject to weather conditions), you make fall from any height, as if using Feather Fall. Additionally, you may make a DC 20 Fly check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen. ---- ===== Dragon's Flight ===== * **Requirements:** Dragon's Glide, [[priority:skills:fly|Fly]] 10, [[priority:health|HD]] 5, 50 [[game_systems:experience|Experience]] You gain true mastery over your wings, and may now fly with them at a speed equal to your base land speed, with a maneuverability of Poor (-4). When you reach HD 10, the maneuverability increases to Average, and you may fly at your base land speed +30 ft. When you reach HD 15, the maneuverability increases to Good (+4), and you may fly at your base land speed +60 ft. Lastly, at HD 20, your maneuverability increases to Perfect (+8), and you may fly at your base land speed +90 ft. ---- ===== Kobold Ingenuity (Ex) ===== * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:craft|Craft]] (Trap) 4, 35 [[game_systems:experience|Experience]] As a Standard Action, you may make a [[priority:skills:craft|Craft]] (Trap) check to rapidly construct a rudimentary trap in a location adjacent to you. A trap may occupy one five foot square for every 4 ranks in Craft (Trap) you possess (to a maximum of five squares at 20 ranks), and the squares must connect to one another. Additionally, you must pay 1 TU in Crafting Goods for every square of traps constructed in this manner. Your traps are only noticeable to you - the [[priority:skills:perception|Perception]] DC to spot your traps is opposed to the result of your Craft (Traps) check. When you use this Talent, select a trap from the list below - the trap creates the effects of the corresponding spell, but is a purely mundane effect. All traps require a Reflex save, as their associated spell. The DC for this save is 10 + your ranks in [[priority:skills:craft|Craft]] (Trap) + your Intelligence modifier. * Spikes Trap - [[priority:magic:spells:tier3:spike_stones|Spike Stones]] * Glue Trap - [[priority:magic:spells:tier1:glue_seal|]] * Oil Trap - [[priority:magic:spells:tier1:grease|Grease]] * String Trap - [[priority:magic:spells:tier2:web|]] Traps possess a hardness of 10, and 20 Hit Points. They may be destroyed by suitable area-of-effect damage, but may not be targeted by attack rolls unless the creature has successfully spotted it with a successful Perception check. A creature caught in the trap cannot attack the trap until they escape. Traps last indefinitely, though you may disassemble a trap which has not activated if desired - this refunds the materials. ----