====== Goblin Racial Talents ======
{{:chargen:races:racial_talents:pasted:20240513-201500.jpeg|Goblins frequently take what they see as theirs, and burn the rest.}}
===== Ring of Fire =====
* **Requirements:** Goblin, Craft (Alchemy) 1, 20 Experience
As a free action, you may set yourself on fire, taking damage (1d6+1 per round). As long as you are on fire, you may freely light any square you stand on or move across, creating fire in that location. The fire lasts for a number of rounds equal to your ranks in Craft (Alchemy), and inflicts 1d6+1 points of fire damage to creatures which stand in the square(s). Additionally, creatures which occupy the squares which you have set alight are automatically set on fire themselves - they may put themselves out by spending a Full Round Action.
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===== Burn! Burn! Burn! =====
* **Requirements:** Ring of Fire, Craft (Alchemy) 4, 25 Experience
You may increase the potency of your flames by spending Alchemist Fires. When you set yourself on fire, you may expend one Alchemist Fire for every four ranks you possess in Craft (Alchemy). Doing so increases the damage inflicted by your fires (and to yourself) by 1d6+1 (to a maximum of 6d6+6). You may, if desired, mix the fire to be especially strong - this oily fire bypasses fire resistance (but not immunity) on yourself and your enemies. Use unwisely.
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===== Bite Ankles =====
* **Requirements:** Goblin, BaB 1, 20 Experience
When you attack an enemy with a natural attack or unarmed strike, you may latch onto them, gnawing at their flesh. For as long as you wish, you are now **attached** to the enemy in question. Whilst attached, you occupy the same square as your enemy, and you move with them when they move. Every round you are attached, you may inflict 1d6 + your STR modifier in damage as a Free Action, and may attack normally.
Anything which would normally provoke an Attack of Opportunity still does so in this state. An enemy may remove you through a successful Combat Maneuver Check against your CMD as a Full Round Action. Pulling you off in this manner allows you to immediately inflict 1d6 + your STR bonus "gnawing" damage as you are removed. Upon removal, you are adjacent to the creature targeted. A creature removing you may toss you as part of the Combat Maneuver Check - for every 5 by which they overcome your CMD, you are thrown 1 square further away from the creature, in a direction of their choosing.
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===== Roll With It =====
* **Requirements:** Goblin, Acrobatics 5, 30 Experience
If you are struck by a melee weapon, you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an [[priority:skills:acrobatics|Acrobatics]] check (DC = 10 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack, but instead convert that damage into movement with each point equating to 1 foot of movement.
For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d6 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place.
You are staggered for 1 round after you attempt to use this Talent, whether or not you succeed.
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