====== Changelings ====== Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves. ===== Physical Description ===== Changelings can resemble any of the races that their hag mothers trick into coupling, including dwarves, gnomes, orcs, and goblins, but humans are most common. Regardless of their father's race, changelings always appear slim and exceptionally pale for their ancestry, and they are often — but not always — also distinguished by having striking pale eyes. On occasion, Changelings are known to disproportionately possess heterochromia. Changelings also normally possess an aura of oddness that often prevents them being fully accepted into their birth-father's society. {{:chargen:races:pasted:20230512-184524.png|Many Changelings find themselves on the road looking for a sense of belonging}} ===== Society ===== Changelings are often completely alone, and rarely meet other Changelings unless they heed The Call, meeting other prospective Hags during their descent into witchcraft. Due to this, Changelings lack a unified society, though Changelings as individuals tend to be distrustful of strangers and self-sufficient, on account of the frequent abuse they suffer from other racial societies due to their heritage. This abuse can often become a self-fulfilling prophecy, in the sense that a Changeling is unlikely to follow in her mother's steps at all, if they're accepted by the community which they're born into. ===== Relations ===== Changelings grow up in the society of their fathers and this shapes much of their character: despite their monstrous mother, they have no predisposition towards evil. Unfortunately, her innate otherness often marks a changeling as an innate outcast, as a result of which they often relate easiest with other mixed heritage outsiders, especially half-elves. Those who are embraced by their adopted society, however, find it easiest to ignore the sinister Call of their progenitor. {{:chargen:races:pasted:20230512-184542.png|Some Changelings deliberately leverage their esoteric reputation to become anything from a traveling witch to a local wise woman}} ===== Table: Changeling Ages ===== {{tablelayout?rowsHeaderSource=Auto&colwidth=",,,,,"}} ^ Adulthood ^ Intuitive ^ Self-Taught ^ Trained ^ Middle-Aged ^ Old ^ Venerable ^ Maximum Age ^ | 15 years | +1d4 years (16-19 years) | +1d6 years (16-21 years) | +2d6 years (17-27 years) | 35 years | 53 years | 70 years | 70 + 2d20 years | ===== Table: Random Height and Weight ===== {{tablelayout?rowsHeaderSource=Auto&colwidth=","}} ^ Base Height ^ Height Modifier ^ Base Weight ^ Weight Modifier ^ | 5 ft. 2 in. | +2d4 in. (5 ft. 4 in. - 5 ft. 10 in.) | 85 lbs. | +2d4 * 5 lbs. (95-125 lbs.) | ===== Standard Racial Traits ===== * **Ability Score Modifiers:** Changelings are frail, but are clever and comely. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Wisdom and Charisma, and a penalty to Constitution. * **Size:** Changelings are Medium creatures and have no bonuses or penalties due to their size. * **Type:** Changelings are humanoids with the changeling subtype. * **Base Speed:** Changelings have a base speed of 30 feet. * **Languages:** Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc. * **Natural Armor:** Changelings have a +1 natural armor bonus. * **Claws:** Changelings’ fingernails are hard and sharp, granting them two claw attacks which each inflict 1d6 points of damage. These are primary natural attacks. * **Darkvision:** Changelings see perfectly in the dark up to 60 feet. ==== Mother's Heritage ==== A Changeling receives one additional racial trait, chosen from the following list, which is determined by the Hag type of the Changeling's mother: * **Hulking Changeling (Annis Hag):** The changeling gains a +1 racial bonus on melee damage rolls. * **Pyrophile (Ash Hag):** The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 Caster Levels the changeling has beyond 1st. * **Green Widow (Green Hag):** The changeling gains a +2 racial bonus on Bluff checks. * **Sea Lungs (Sea Hag):** The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning. * **Gaze Blindness (Mute Hag):** The changeling gains a +4 racial bonus on saving throws against gaze attacks. * **Heartstone Heritor (Night Hag):** The changeling gains a +4 racial bonus on saving throws against disease. * **Ice Climber (Winter Hag):** The changeling gains a +5 racial bonus on Athletics checks and Reflex Saves on icy or slippery surfaces. * **Inscrutable (Blood Hag):** Any Sense Motive check DC against the Changeling increases by 5. * **Wind Breaker (Storm Hag):** The changeling is treated as two size categories larger for the purpose of resolving wind effects.